Philosophers have a way of asking questions and providing answers with concepts that sometimes blow…
University of Peoria graduate student Jose Rodriguez, the experiment’s “reciever,” wears a cap connected to an electroencephalography (EEG) machine that records brain activity and sends a response to a second participant, the “inquirer,” over the Internet.
Researchers have managed to send thoughts over the Internet, using a direct brain-to-brain connection and a big magnet. Since Jose was the first test subject to receive thoughts over the internet, the research was considered inconclusive.
The volunteers could only send negligible thoughts about porn to one another.
Using EEG (electroencephalographs) to read brain signals, and a big magnet on the other end to transmit it, the players were shown flash cards with pictures of fruit & vegetables, however, the results were clear:
The “receiver” experienced thoughts of porn 72 percent of the time.
“This is the most complex brain-to-brain experiment we’ve ever done, I think, that’s been done to date in humans,” said Andrea Smith, an assistant professor of psychology at the University.
“They have to interpret something they’re seeing with their brains,” added Smith’s colleague Dr. Albert Livingston, associate professor of psychology. “It’s not something they’ve ever seen before, or so they say.”
The volunteers played a version of the “20 questions” game. One person looked at a word on a flashcard — in one test it was the name of a fruit — and the other, sitting in a lab a mile away, had three chances to guess what the fruit was. To make it simple, the questions were pre-arranged: “Can it fly?”, “Is it a mammal?” and “Is it a pet?”
Jose kept saying words like “doggy style” “gang bang” “gay for pay” and “pearl necklace.” which made the experiment more entertaining, Smith said.
Thought patterns were recorded as EEG activity and transmitted over the internet to a transcranial magnetic stimulation (TMS) device attached to the back of the head.
Based on conclusions, they decided to try it out on a different demographic, rather than the teenage male.. a demographic that may be heavily influenced by their own hormones, seedy You Tube videos, and explicit video games.